Core Keeper has been revealed in Nintendo’s Indie World Showcase, coming to the Nintendo Switch. Marvelously inspired by Terraria, there has clearly been much love poured into this game.
One of the first things I thought when seeing the announcement for Core Keeper in the Indie World Showcase was “Damn, Terraria with more than one plane of existence?” and was immediately hooked. However, I couldn’t help but notice how similar it seemed to be to Terraria and did some digging.
One point the internet made about Core Keeper was whether it was worth buying if it simply boiled down to being a barebones Terraria imitation. Sure, it may look great and might be fun, but why not stick to Terraria, a game with much more development and thousands of items?
Well, that’s where we come across the difference between imitation and inspiration.
Core Keeper, I realized, doesn’t simply imitate what made Terraria great, but is inspired by the core concepts of the game — and other similar games — and how the player feels when playing. This results in a game that may appear similar but is in itself a unique game.
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There is a difference between inspiration and imitation, and Core Keeper truly displays the power of passionate inspiration that transforms an idea.
From the announcement trailer, Core Keeper wanted to show off three main aspects of the game: the exploration, the building, and the mega-awesome boss fights. And the trailer is just scratching the surface. Each of those values is what made Terraria so great. Yet it isn’t a cheap knock-off and displays how inspiration should materialize.
What makes Terraria utterly fantastic is that it is more
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