This isn't quite the way I imagined an early access game about being a shopkeeper would begin, but long before I rang up my first customer threw rocks at cardboard cutouts of cowboys, dodged lasers fired by hippo statues, and survived a shootout with a crowd of evil thugs sent after me by a ruthless corporate overlord.
Yes, Saleblazers is a shopkeeping game. I promise! It's just that it's also an open world survival game with a story, so there's a bit of shooting, ziplining, and anime-level betrayal before you get to open your own store.
Arriving on a mysterious island filled with rivers, trees, rolling hills, and citizens absolutely clamoring to do a bit of shopping, I named my character Shop Pop. I then discovered the fella who gives you the shop tutorial is named Pop Pop. So my game began with Pop Pop showing Shop Pop how to set up a Shop Plot. That feels like the basis of a children's book.
I gathered bamboo by breaking open crates (crudely, by blasting them with the revolver I picked up in the game's intro) then crafted a bamboo axe to cut down trees. Soon I had a workbench, a research board with an extensive unlock tree, and even a few store policies I can enact to help me increase my profits. And then it was time to open the doors (not literally, since my shop doesn't have walls yet) and start selling stuff.
I'm a little embarrassed to say my first day on the job didn't go all that smoothly. My first sale wasn't the bamboo cups I'd crafted, but the display rack I put the cups in. Instead of placing the rack I just dropped it on the floor, which meant my first customer thought it was an item for sale since it was in my shop but not actually part of my shop. But hey, a sale is a sale, so I pocketed the cash and
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