After the disastrous response to Season 1's balance update, Blizzard is making it clear that their goal for Season 2 is not to make players less powerful.
By Cameron Koch on
Diablo IV's Season 2 update is a doozy, with the full patch notes counting in at over 14,000 words. Turns out there's a good reason for the length of the patch notes: Almost every aspect of how Diablo IV works will be rebalanced come the release of Season of Blood.
As discussed in detail during Blizzard's latest Campfire Chat livesteam and elaborated on in a blog post, there are few aspects of Diablo IV that aren't being touched in some way. How Resistances are calculated, and their importance, are changing. Overpowered damage types like Critical Strike damage and Vulnerable damage are being rebalanced, and, as a result, so too are the game's monsters to compensate. Unique items are becoming more powerful, class skills and Paragon Board glyphs are being adjusted, and much, much more.
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Now Playing: Diablo IV | Season of Blood | Dev Insights
A big part of the update are the changes to what Blizzard refers to as «damage buckets.» Since launch, the best way for nearly every class and build to deal damage was to stack as much Vulnerable damage and Critical Strike damage as possible. Come the Season 2 update, that will no longer be the case. Rather than the mixing of both types of damage rewarding their full, multiplicative damage bonus amounts, each type of damage will instead be capped, with extra bonus damage becoming additive. While Overpower damage
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