Sometimes, game updates are slow to get out. Anyone who plays ongoing games tend to understand that. Albion Online ’s update cycle, as they explained in their newest blog, just wasn’t working at the pace that they wanted- so they’re changing that.
During their Dev Talk blog post today, including a video from game director Robin Henkys, the developers start by talking a little bit about the Wild Blood Update and the roadblocks they had in getting it out in a timely manner. Simply put, it was just a big update and needed a lot of time to get it all right without being limited by other things being worked on simultaneously.
According to the post, this came down to many factors, including the recent launch of Albion East, their new Asian server, which was a big ordeal. It wasn’t the only hold-up, though, as the video accompanying the blog details “multiple groundbreaking features” being worked on in tandem, also slowing things down.
One example given is the Shapeshifter weapons, which operate entirely differently than other weapons in Albion Online . This added a new layer of stats to combat the team had to work through.
As a result, the Albion Online team is switching a new method to ensure that updates happen quicker. From now on, updates will be tied to the Guild Season schedule, which is every three months. They’re also going to put focus on smaller, specific areas of the game as opposed to major overhauls from now on.
But, since they have other feature changes that they’re working on during that time, they can drop them simultaneously during the update. It’ll allow them to get them right the first time and without the pressure of a timeframe. Based on their new cycle, the next update for Albion Online will be in
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