Greetings wanderer!
It’s been an exciting few months since Diablo IV was released to players around the world. We launched our first Season, a number of updates and of course, slayed copious amounts of Demons. With Season of Blood arriving on October 17, we wanted to spend some time covering some of the changes—big and small—coming to Diablo IV. The changes we explore in this article can all be found in our Diablo IV patch notes, found here.
Resistances
Unique Items
Damage Buckets
Class Improvements
Elemental Resistances are being overhauled in Season of Blood. Here’s how they currently work, and how they’ll work in both Seasonal and Eternal realms once Season of Blood begins.
In Season of the Malignant:
In Season of Blood:
In Season of Blood, Elemental Resistances will become a much more important part of your character's survivability. Our goal here is to present a puzzle to solve of how to reach the maximum base of elemental resistance, while also giving you the tools to solve that puzzle through methods such as itemization, the Skill Tree, Elixirs, and your Paragon Board. We also provide a base amount of Resistance to All Elements in Jewelry to prevent players from falling behind in any individual resistance.
Around Level 80, you should be able to maximize your Elemental Resistances at the 70% base maximum. There’s a journey to solve the resistance puzzle, but it is one that you will eventually solve. Then, you can move on to other stats that you want to prioritize for your characters. It’s not about whether you will reach the maximum, but more about what methods you choose to get there.
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We’ve heard the overwhelming community feedback that Unique items aren’t as exciting and impactful as they need to be. In
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