Diablo 4's latest developer update revealed even more massive changes coming to Season 2, including class balance updates, itemization adjustments, and more.
Last week's dev update largely focused on sweeping quality of life updates as well as a new 1 - 100 roadmap, changes to the Uber Unique drop rate, and a Steam version of the game. Now, we're learning more about how Season of Blood will affect the actual meat of the game in terms of classes, itemization, and combat meta. You can check out the complete 1.2.0 patch notes here, a behemoth I absolutely don't have the space to break down comprehensively in this news story, but do keep reading for the broad strokes covered during today's stream.
First and foremost, Blizzard says the "overwhelming majority" of class changes coming in Diablo 4 Season 2 are buffs. Again, check the official patch notes for every little tweak, but rest assured your character will be buffed overall no matter what the class. Necromancer, Barbarian, and Druid classes are the only exceptions with a handful of nerfs, but they're far outweighed by a laundry list of buffs.
Itemization also got a much-needed looking during today's stream, with Blizzard promising updates to almost every Unique in the game. "Our goal for Unique items is that they feel impactful to your build and create a moment of excitement upon dropping," says Blizzard. "Some Unique items were falling short of this goal, so we are updating them in a few ways to ensure that these items feel distinctly different from other items and are appealing."
Chiefly, Season 2 is adding new Affixes that hadn't existed on items before, adding Affixes that already exist but at a "much higher value than normal," adding Affixes to slots where they
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