Headbangers: Rhythm Royale is flying from the roost later this month, and it's so dumb and stupid I kind of love it. To boil down the concept: imagine Fall Guys, but with rhythm-based minigames in the style of Warioware. You can play a demo of it right now as part of Steam's Next Fest until October 16.
Developed by Glee-Cheese Studio and published by Team17, Headbangers puts you in the talons of a pigeon, facing up against 29 other players (or, right now, a handful of players and bots—it's still in a humble demo phase after all) to see who can keep tempo.
What's neat is how much mileage Headbangers is already getting out of its concept. I played a few rounds where I chirped along at a garden party, played DDR on a spinning vinyl, did an instant-death finale on a retro games console, and–perhaps my favourite—went head-to-head against a single rival in a rap battle, parappa style.
I'm a touch rhythm and memorisation-challenged, but honestly, the format of a battle royale takes the heat off considerably (even if my blood pressure rises when the rounds eventually speed up). It's not like I was snagging crowns in Fall Guys much, anyway.
What keeps things fresh are power ups. They're boxes that fly onto the screen, requiring you to stop what you're doing and hit a trigger to snag them. These things are first come, first serve, and while you might think that means they're hard to get, it turns out shifting focus while trying to memorise xylophone notes is really hard.
I like how eliminations are handled differently from minigame to minigame, too—finales are often instant death, but the earlier rounds give you a comfy three hearts or use an overall scoring system. Some games like the rap battle, are direct head-to-heads, and
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