Monster Train developer Shiny Shoe is removing all in-game monetization from its Steam Early Access roguelike co-op game Inkbound, citing a change in “industry and player sentiment” as the main reason for the removal. With many triple-A games focusing on in-game currency and battle passes as a way to both fund development and make extra money, Shiny Shoe’s decision stands out.
Inkbound will remove its two in-game monetization options: a battle pass and an in-game currency shop, on Friday, October 27, 2023. Shiny Shoe says these extra monetization options were initially included in the early access launch “to support the ongoing development of the game,” and made wholly cosmetic to avoid gameplay impact and a fear of missing out in the roguelike game.
“However, it’s clear that industry and player sentiment is trending against the presence of these features. For that reason we are removing in-game monetization completely,” Shiny Shoe says. Content from the existing Leveling Pass (or battle pass) will be turned into “supporter pack” DLCs sold on the Steam store page, while “The rest of the cosmetic content will continue to be available in-game and earned via playing.”
The cosmetic shop and the items on offer will still exist in Inkbound, but the currency will only be earnable in-game. The existing purchased currency will also be converted into the new earnable currency, and players that have bought the old currency will essentially be refunded double its value in the new currency, regardless of whether they spent it in-game yet or not. “For example, if you purchased 1,000 Shinies in the past, regardless if you spent it or not, we will grant you an additional 2,000 Vault Dust.”
If a player owns the Leveling Pass, they’ll
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