Real-time strategy games can be pretty complex, but you generally don't have to concern yourself too much with the economic particulars of whatever war you're fighting. You harvest your Tiberium, your vespene gas, your minerals, and turn them by alchemy into tanks, guns, and troops. You've got tactics to focus on, after all, no need to concern yourself with the dollars and cents.
But Industrial Annihilation—which starts its crowdfunding today on StartEngine and can be preordered on its official site—is chucking all that out the window. Mashing up a factory sim and an RTS, the latest game in the Planetary Annihilation series promises to have you laying out an achingly efficient supply chain for your various wars at the same time as fighting them.
«The idea very much came from playing games like Factorio,» says the team at developer Galactic Annihilation in a chat with PC Gamer, «To us, factory games all felt like they could use a real RTS layer in them.» So you'll spend a big chunk of your time in Industrial Annihilation planning out your factory, establishing your supply lines, and deciding how best to defend your myriad conveyor belts from enemy incursions. A bit like a real war, then, except you can direct all your available industrial capacity to manufacture something called a «fusion planet crusher».
Galactic Annihilation (that's the studio, not the game, and yes I get them mixed up too) is keen to emphasise that both sides of Industrial Annihilation (that one's the game) are fully featured games unto themselves. «The intent is to have a world-class factory game that people can engage with, combined with a world-class RTS game,» the team told me, adding that the studio is trying to cater to people who come to the
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