Co-op can be a lot of fun in , but one key element that appeared in older iterations of multiplayer could have been the perfect way to expand on the experience. Although games tend to focus on a single-player experience first and foremost, their family appeal and pick-up-and-play fun give multiplayer approaches a certain luster. It does tend to make games much more chaotic, however, which can be either exciting or frustrating depending on personal preference and the skill level of participating parties.
The approach to co-op builds on the formula established in the games, tossing up to four characters onto the same screen for multiplayer platforming mayhem. The game assigns a crown to the player that reached the flagpole first or jumped to the higher point on it and focuses the screen around whoever holds the crown. had an extra level of sheer chaos in player collision, which could send characters into pitfalls through no fault of their own, but tones down the disorder slightly by removing this feature.
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Although throwing characters at the screen has been the standard for a while now, the origins of co-op lie in alternating turns that bounce back and forth between giving each player a go at the level. This feature was present in the very first title and persisted throughout the original run of the 2D platformers on the NES and SNES. It might be a lower-tech solution than the modern system, but having a feature to support taking turns in could be the perfect way to competitively tackle its more difficult challenges with a friend.
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