I’m not sure any of my Lego constructions would hold up to anything more aggressive than an accidental bump or the over-excited nose of a dog, let alone wave after wave of ghastly monsters. Soon I’ll be able to put that hypothesis to the test, as the next game from the creators of shopkeeping-sim-turned-dungeon-diver Moonlighter looks to throw endless horrors at your custom-made grand design.
Cataclismo is a bit of Minecraft-style building-crafting action with a good seasoning of They Are Billions tower-defence on top. The game splits its action into two phases, handily designated by an in-game day and night cycle. During the day, the residents of your settlement must roam around and gather resources, while you use said resources to build up a sturdy fortress.
It’s this building that makes Cataclismo stand out from the pack a bit. Inspired by literal Lego, the game aims to offer a fairly in-depth building mode that lets you create all manner of tower, wall, castle or what-have-you from a wide variety of brick-like pieces.
That customisation is key, because your building skills will be put to the test at night, as waves of horrors descend on your freshly-cemented construction. The inhabitants of your settlement will also be there to help fend them off, arming themselves with bows, cannons and more as you command them to attack the invading gribblies.
If certain parts of your building take too much damage, they’ll risk collapsing based on a realistic physics system, potentially hurting those caught in the destruction and undermining the structural integrity of the rest - meaning you can just throw together a bunch of blocks and expect them to magically work.
You’ll also have to think about the materials you’re
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