A Knight is a bodiless character in , seen only as a worn cloak, a pair of gauntlets, and a shiny, bloody sword. He is a Spirit Arcanist with a focus on Reality damage. His kit focuses on decimating enemies and building Moxie quickly to trigger his Ultimate, After AD 778.
The main goal with A Knight's play style is to get enough moxie and weaken the enemies enough to where After AD 778 can kill them and give the team Rousing Morale, which boosts their next Attack DMG by 50%. If his other Incantations, Justice and Glory, are fully leveled up, A Knight can get his Ultimate ready after using both Incantations once, wiping out the field in a single round.
A Knight is a high-tier 6-Star character who will rarely get extra Afflatus damage from enemies due to his rare Spirit Afflatus.
When picking Psychubes for A Knight in, you'll want to focus on A Knight's Moxie. While his Incantations give him plenty of Moxie when fully leveled up, they only do so when A Knight defeats an enemy. If you want to make the most of A Knight's Incantations, you'll need to save his attacks for when they can take out an enemy weakened by his allies. That way, A Knight can trigger After AD 778 more often. This gives him more chances to kill an enemy with his Ultimate and bestow Rousing Morale.
One of the best Psychubes available in 's global launch for A Knight has to be Hopscotch, a 6-Star Psychube for DPS characters.
Hopscotch amplifies A Knight's defeat bonuses from After AD 778. When this Psychube is fully leveled up, for each enemy A Knight defeats, he'll get up to 4 stacks of +8% Ultimate Might. This encourages players to use A Knight's Incantations as finishing moves to increase the power of his Ultimate. at Level 60, Hopscotch provides an 18%
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