After nearly three decades, the classic Super Mario RPG is back and as quirky as ever. This one-of-a-kind take on both the Super Mario universe and RPG genre is packed with unique mechanics, secrets, and puzzles that may be a bit perplexing for new players at first, but we’re here to help you.
Warning: The following article contains SPOILERS for Super Mario RPG.
Super Mario RPG contains a number of puzzles, but by far the most complex sequence takes place in the Sunken Ship level in Chapter 5. This section requires you to solve six smaller puzzles to earn clues, which you have to decipher to figure out a password. It can be quite a trial if you don’t know what to do, but don’t worry, we’ve got you covered…
Partway through the Sunken Ship you’ll come to a series of six rooms, each containing a puzzle or small challenge. Complete them and you’ll get a clue. You then have to use the clues to determine the password to continue. Now, you don’t have to do any of these puzzles/challenges if you know the password, so if you want to skip all that just scroll on down for the answer. But if you want to play the game as originally intended and get all the clues, we can help you out with each one of the individual rooms.
Room 1 – In this one, you need to get the paratroopa to knock the metal ball down on the green switch. He’ll follow you around from above as you move. The trick is to get him to approach the ball from the direction opposite the switch without getting blocked by the pillar holding it up.
Room 2 – You need to hit the blocks to stop the bouncers in the right places so the metal ball will bounce over them to the switch. This can be a bit frustrating – you might think spacing them evenly is the thing to do, but the middle
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