Minigames are some of the most enjoyable parts of . Sure, the main campaign is fun enough; the delightful enemy designs, fast-paced combat, and evocative music keep it perfectly interesting. But sometimes, players need a break, especially when it's time to decompress after beating one of 's hardest bosses. That's where the minigames come in. Each one is original, accessible, and enjoyable, but some definitely stand out from the pack.
All minigames pose a formidable, if satisfying, challenge, but some are more complicated than others. All minigames are fun, but some have more potential for repeat play. And (almost) all minigames come with rewards, but some are more worthwhile than others. The best minigames in strike the perfect balance between the three: they're demanding enough to stay interesting, fun enough to keep players coming back, and rewarding enough to be worth the time they take to master. Whether they're immensely rewarding, tons of fun, or a little of both, here are some of the highlights.
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Goomba Thumping plays exactly like Whac-A-Mole: enemies of varying colors and species pop out of four equidistant pipes, and Mario must jump on them in sequence in order to rack up points. Golden Goombas are worth more than regular ones, and Spikeys detract points from the total. Rewards vary here, but Mario gets a prize each time he beats his previous high score. The first time, it's a Flower Tab; the second time, it's a Flower Jar; and the third time, it's a Frog Coin.
In, Frog Coins are tradable for a variety of items that can be used in battle for different buffs and bonuses. There are two shops that accept Frog Coins: one at Tadpole Pond, and
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