Santa Monica Studios' free God of War Ragnarok: Valhalla DLC is proving to be much more than merely a tacked-on roguelike experience, surprising players with its narrative heft and implications for Kratos and the future of the God of War franchise. Santa Monica didn't do itself any favours by mainly focusing on the mechanical in its unveiling trailer, but you can't keep a good story down.
Nonetheless, we've got it on good authority: Valhalla's a certified banger. Further, senior writer <a href=«https://twitter.com/theorionwalker/status/1734701966234984831?ref_src=» https:>Orion Walker
has teased fans that there's more to the story, even after the credits roll. We won't be divulging anything here, but fans who want some fairly thought-provoking implications rattling around in their head for the next few years may want to keep playing past the credits scene.
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Valhalla awaits
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Have you been playing God of War: Valhalla? Were you surprised at how story-heavy this roguelike DLC turned out to be? Meditate on the idea that every journey's ending marks the start of a new beginning in the comments section below.
Khayl Adam is the second best video game journalist Australia has ever produced, and his ambitions of world domination have (thus far) been curbed by the twin siren songs of strategy games and CRPGs. He has always felt an affinity for the noble dachshund, the best kind of dog.
Just let it rest 5 years and I'm cool with this and I hope they go Aztec and not Egyptian.
An original god of war trilogy remake would be great following Ragnorak. Why would Kratos travel all the way to egypt by the way? Makes no sense. The best setting for the next game would be Greece.
@gymratAmarillo i'd rather not
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