Earlier this summer, developer Evening Star Studios and publisher Private Division revealed Penny's Big Breakaway during a Nintendo Direct. While the throwback 3D platforming adventure looked great in its own right, what caught a lot of people's attention was the team behind it. Evening Star's creative director and lead engine architect is Christian Whitehead, one of the lead developers behind 2017's Sonic Mania. Whitehead isn't alone, though, as various other Evening Star developers also worked on Sonic Mania. While we've still got some time before the game's release – it's due out sometime in 2024 – Game Informer has a special sneak peek at its music and can exclusively reveal three tracks from the game.
Sonic Mania and TMNT: Shredder's Revenge composer Tee Lopes is scoring Penny's Big Breakaway and you can get a taste of his score below:
We also gained some insight into the creation of Penny's Big Breakaway and its score by Lopes from Evening Star, diving into inspirations, the first track created, boss music and more. Whitehead says the initial concept behind the game was always the yo-yo, even from the earliest brainstorming sessions. From there, the team arrived at a simple setup: «The player is a performer in the emperor's court. One day, a yo-yo routine goes very wrong. The yo-yo goes rogue and rips off the emperor's clothes thread by thread. The emperor is furious, and all eyes are on you. The performance hall is swarming with penguin guards. Use your yo-yo and make a break for it.»
Whitehead says music was a big part of the game's foundation, too, noting that with Penny's Big Breakaway being Evening Star's first original game, «We felt it was important to define a musical style that stood apart from other
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