Happy Halloween, PlayStation! I’m Erik Odeldahl, creative director at Fast Travel Games, and I’m excited to be back at PlayStation Blog to talk some more about our new PS VR2 title, Vampire: The Masquerade – Justice, which launches later this week on November 2! Check out our shiny new launch trailer below.
When we announced Justice earlier this year, we gave you an in-depth look at our stealth gameplay. Players will travel to the seedy streets of nighttime Venice and become a true apex predator, stalking enemies, drinking their blood and using brutal powers to take them down.
We may still be a few days from launch but, given it’s the spookiest day of the year, we’d like to dive deeper into the RPG aspects of the game. Each discipline in Justice can be upgraded and morphed into far more effective and deadlier versions of themselves. Let’s talk a bit about how this changes the game.
Between each mission in Justice you’ll be able to visit The Inner Sanctum. It’s here where you’ll meet the game’s full suite of potential disciplines. Select a tile and it will hover over to you, giving you a detailed look at exactly what each upgrade entails.
At first it may seem overwhelming but, rest assured, you’ll be steadily working your way up the tree as the game goes on. There are plenty of opportunities to unlock as many abilities as possible over the 10-15 hour campaign, depending on how you play.
Crucially, these upgrade paths will allow you to tailor your gameplay experience to how you want to play. If you want, you can focus on the game’s more aggressive abilities and stand a much greater chance of survival when you’re discovered or picking foes off from afar.
Or you could choose to take a more passive approach. Cloak of Shadows,
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