Chucky, the maniacal killer doll of the Child’s Play series, is the latest Killer to join Dead by Daylight. Behaviour Interactive’s asymmetrical multiplayer horror game has featured the likes of Freddy Krueger, Michael Myers, and Alien’s Xenomorph as playable Killers, but none of them presented the (vertical) challenge that Chucky did. The Good Guy turned slasher presented a unique challenge for Behaviour, and he’s received an equally unique implementation.
“Chucky has been on our list since day one,” said Mathieu Cote, producer and head of partnerships at Behaviour, in a recent interview with Polygon. “But we wanted to be in a position where we could do justice to the character. That’s something that until recently-ish we didn’t feel confident that we were going to be able to create the gameplay mechanic and the experience that would really bring Chucky to life in a significant way.”
Dave Richard, senior creative director on Dead by Daylight, said that the team’s work on other Killers — specifically, “The Twins” Charlotte and Victor Deshayes — helped make Chucky possible.
“We’ve developed some Killers over the years that add some components that made it easier to imagine how Chucky would work,” Richard said. “When we did the twin characters, we had Victor who is quite small, and that opened the eyes of a lot of our players that were saying, ‘Oh, maybe it is acceptable now [to have] a small character who can actually be in the matrix of DbD.’
“Then there were also complications of very basic interactions in the game — like [that] the Killer must be able to put Survivors on the hook. But, you know, through the years, we’ve developed other killers that add special animations [and] scope. So it gave us the confidence that
Read more on polygon.com