Habbo, formerly known as Habbo Hotel, went all-in on the Web3 nonsense in 2021 with the announcement of the Habbo NFT project in 2021. Its first offerings were Habbo Avatars, which quickly sold out 10,000 randomly generated NFT avatars, before moving on to NFT furniture and other cosmetics.
You can see why publisher Sulake thought this idea might be a winner, and it certainly wasn't alone. 2021 was a bit of a peak for companies getting on-board with various Web3 ideas, before 2022 saw the wider crypto ecosystem hit by crisis after crisis, exposing various schemes for the cash grabs they were.
Habbo's model seemed relatively successful from the outside, probably because a game about collecting cosmetic items, decorating rooms and socialising is a natural fit for 'unique' items. And the company isn't moving away from the items itself. What it is doing is re-branding the whole thing and moving away from Web3 terminology in favour of the catch-all label of Habbo Collectibles.
The company says it's «changing the way in which we talk about and present Habbo’s NFT items and features.» The new branding is being rolled-out over Habbo's website and various social channels and also seems to be part of a move to isolate Habbo itself from Habbo X: the latter is a version of Habbo, currently in an alpha test phase, that is built on play-to-earn principles. The Collectibles branding will be replacing all Habbo X branding, except when the company's «promoting Habbo X-specific features and releases.»
Habbo says it's revised «text and terminology» around Collectibles and will be making «broader changes» to the way it markets and releases the items. Most notably: «in the majority of our marketing and communications we’ll be moving away
Read more on pcgamer.com