On October 28, 2023, the Call of Duty series will be 20 years old. While it's now one of the most impressive and well-resourced development projects on the planet, with three core studios (as well as support studios) dedicated to keeping its annual release cycle spinning, the foundations for its success were laid by Infinity Ward which, after developing the first two games in the franchise, was given the time to make something really special, and produced what is still the series' defining entry with 2007's Call of Duty 4: Modern Warfare.
This was such a leap ahead of what the series had managed previously, especially in multiplayer, that you could argue the games have laboured on under its shadow ever since. It was a radical departure in tone and combined this with an overhauled take on multiplayer that is still the model now.
«I have a lot of really positive memories of playing Call of Duty 1 multiplayer on PC,» says Mackey McCandlish, formerly of Infinity Ward, in a new interview with IGN. «Back then you could put 64 players plus on a server and you'd play Search and Destroy, our version of Counter-Strike. And then once you're dead, you're out.»
Infinity Ward had felt that, over the first two games, it was making a multiplayer experience that was competing with the big-hitters in the genre. «The interesting choice going from Call of Duty 2 to 4 is that we finally gave up on the idea that we were making a better version of Counter-Strike,» says McCandlish. «We said 'You know what, our players just want to play Team Deathmatch. Is there anything we could do to make Team Deathmatch something we want to play too?'»
The answer to this question would become another foundational element for Call of Duty: killstreaks. «The
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