Today, NVIDIA released a new Game Ready driver (546.01, download here or via GeForce Experience) for its GeForce GPUs, optimized for Call of Duty: Modern Warfare III ahead of the campaign early access scheduled for November 2nd.
As promised at this year's Gamescom, Call of Duty: Modern Warfare III will support not only DLSS 2 (Super Resolution) but also DLSS 3 (Frame Generation) and DLAA (Deep Learning Anti-Aliasing). Of course, Reflex is available, too, to lower latency.
Marc-Alexandre Milot, Design Director at Beenox, stated:
Every frame of action counts in Call of Duty. Once again, NVIDIA introduces major innovations with DLSS 3 Frame Generation. Along with DLSS Super Resolution and Reflex, it allows us to bring faster, smoother, and visually impressive gameplay to the PC version of Call of Duty: Modern Warfare III.
The performance gains enabled by DLSS 3 (Frame Generation) aren't that great, though. According to NVIDIA, users can expect an average 1.8x performance increase at 4K with maxed settings, and that includes the uplift brought by DLSS 2 (Super Resolution). As the resolution goes down, the average uplift decreases even further: 1.6x at 1440p resolution and just 1.5x at 1080p (FullHD) resolution.
The best use case is probably to combine DLAA with Frame Generation to achieve optimal image fidelity and smooth frame rate, though that's something not many will do in a competitive shooter like Call of Duty: Modern Warfare III. Using Frame Generation will always add latency versus just using Super Resolution with Reflex.
Anyway, this GeForce Game Ready driver also delivers optimizations for Desynced, Jusant, and RoboCop: Rogue City. Desynced will be updated on November 16th with NVIDIA DLSS 3 and Reflex, while Jusant is
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