Urban open-world RPG Project Mugen popped out of nowhere back in August, and we haven't learned much about the game since the updated trailer publisher NetEase released last month. Even so, the Genshin Impact x Grand Theft Auto themes were more than enough to perk up my ears. But there was still a lot I didn't know about the game, and it's seemingly not coming out anytime soon, so I was eager to talk to the folks at developer Naked Rain about how it actually plays.
So, I sent some questions over (just before the updated trailer dropped) hoping to learn a bit more. After speaking with lead producer Ash Qi, Project Mugen simultaneously sounds more and less like Genshin Impact than I expected, from combat to exploration. And yes, this comparison – which has colored much of the conversation about the game – is one thing I really wanted to ask about.
Responses edited for clarity and length.
GamesRadar+: Project Mugen has gotten – and will surely continue to get – a lot of comparisons to Genshin Impact. How do you feel about this point of reference? Would you say it's fair? Accurate? Flattering?
Lead producer Ash Qi: We feel that what makes Project Mugen different and appealing is that it is an urban open world, which means that we can experience many things we don’t have a chance to do in our daily urban lives. For example, we can watch live shows, go to the cafe, play arcade games, and have a ride on a Ferris wheel. The first city, Nova Inception Urbs, holds more than 10 different areas for exploring, including a business district, beach, amusement park, and factory.
The grappling hook-style swinging shown in the reveal trailer resembles the Spider-Man games, especially the modern games made by Insomniac. Can you
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