If you've been keeping up with developer Free Range Games' upcoming base-building survival game set in J.R.R. Tolkien's landmark universe, The Lord of the Rings: Return to Moria, there's a chance you caught an early glimpse at its world map.
However, that wasn't final. And now, Game Informer can exclusively share the first-ever look at Return to Moria's final map, in full detail, as well as two different variants. In the gallery below, you'll find the final map in English, a second in English with annotations, and a third in the Runic Alphabet language from The Lord of the Rings.
Here's your first look at the final world map in The Lord of the Rings: Return to Moria:
Alongside this exclusive preview of the game's maps, Game Informer spoke with Return to Moria's art director about the game, its visuals, these maps, and more. Enjoy!
Game Informer's Wesley LeBlanc: The Mines of Moria are quite famous. Even for non-LOTR fans, I think they'd recognize «The Mines of Moria» from the movies, memes, etc. I'm curious what came first: the mines of Moria as a setting or a base-building survival game? And did one influence the other?
Free Range Games, The Lord of the Rings: Return to Moria art director Bradly Fulton:
We knew from the very start of this project that the game would be a cooperative multiplayer survival game set somewhere in Middle Earth. Very quickly, we came to the idea of Dwarves as the main characters–of all the races in Tolkien's world, they were a natural fit. As hardy and industrious folk, they pair well with a game centered around mining, crafting, and building. There's also a certain amount of goofy fun that emerges in any co-op multiplayer experience as you clown around with your friends, and we didn't
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