The second annual HOLL·AI·WOOD AI Film and AI Games Festival took place in San Francisco on Tuesday night and offered us a preview of the future for both passive and interactive entertainment.
Edward Saatchi, CEO of Fable Studios and an organizer of the event, said more than 300 attendees from the world of AI, cinema and gaming came to the event at the Alamo Drafthouse cinema. I attended and was part of the AI Games panel after the show.
Other speakers came from Andreessen Horowitz, Pixar, Inworld AI, Google AI, Pika Labs CEO Demi Guo (AI filmmaking tool), PAC Capital, CRV VC, First Spark Capital and Pillars Films.
“There’s no better time for AI than now,” said Jack Soslow, a partner at A16z, during the gaming panel.
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Scott Lighthiser at Pillars said, “I see a lot of potential in CG characters being piloted by AI agents.”
HOLL·AI·WOOD started last year and showed experiments and demos in the then-months-old world of AI cinema, this year those experiments in cinema have evolved into full complex short films using tools like Runway, Pika and PILLARS-1.
For the first time we also got to see previews of upcoming playable AI Games.
For the films that were shown, (like The Red, and the piece in the Louvre) about a third of them were shot traditionally with AI elements — almost equivalent to VFX (visual effects).
“I don’t necessarily think those are AI movies, but they show a bit of what’s possible,” Saatchi said. “The rest were entirely generated. I would consider only those films are true AI movies.”
The festival team created
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