Superheroes are like buses. They're big, they're everywhere, they're often red, and sometimes two turn up at once.
That's exactly what has happened in the gaming world this week, with the arrival of indie game Hellboy: Web of Wyrd, developed in Godalming by a small company called Upstream Arcade, being somewhat overshadowed by the long-awaited release of Marvel and Sony's blockbuster sequel Spider-Man 2.
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There's no reason you can't play both, of course. Unless you don't yet have a PS5 (the only platform that will receive Spider-Man 2 this Friday), meaning you won't be able to play Spidey's latest offering at launch.
If you are in that situation and looking for a superhero gaming fix, we'd like to take a minute to bang the drum for Hellboy: Web of Wyrd.
Back in August, at the Gamescom 2023 conference, we got the chance to try out the new Hellboy game, and it was immediately impressive quite how much it looks and feels like an actual comic book come to life.
It has a very faithful art style, with Big Red looking like he's lurched in directly from one of his printed adventures.
We also got the chance to chat to two of the key people behind Web of Wyrd: the Hellboy character's original creator Mike Mignola, and the game's art director Patrick Martin, who spoke very engagingly about how their collaboration came about and why it worked so well.
Take a look at a trimmed down edit of our conversation in the video player below!
«We wanted to step into the panels of the comic book,» art director Patrick Martin told us. «There's been comic book presentations for games in the past, but what we wanted to do was actually go through the panel into the
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