One of the main reasons that people are looking forward to the arrival of Marvel’s Spider-Man 2 is that they want to see what characters make their debut in the game. We know about Venom and Kraven and the return of Mr. Negative, but fans want more. Insomniac Games has been unusually tight-lipped on that front, as the only other real “major villain” they’ve shown off is The Lizard, aka Curt Connors. In the comics, he was a scientist that Peter Parker looked up to, but his experiments involving reptiles led to him becoming a monster that Peter would have to fight many times over.
In Marvel’s Spider-Man 2, it wasn’t known initially if we would see the man or “just the beast.” But on the PlayStation Blog, Insomniac Games made it clear that they had to put in a TON of work to make The Lizard fit in their world and move and look as “one would expect.”
“The first thing we always do when we look at a Marvel character is reference the comics,” noted Jacinda Chew, the senior art director at Insomniac Games. “And then from there, we collaborate with Marvel to put our own spin on it. It can come from the gameplay, or because of the narrative.”
Calling back to what we said earlier, Chew revealed that they did experiment with the “classic” version of The Lizard via his labcoat and pants and being able to talk to the Spider-Men. However, in the game, that man is long gone. She revealed that he’s “lost all his humanity” and is now just a giant green monster.
The team pushed to have The Lizard not just look like a reptile, but also move like one. That was helped tremendously thanks to the PS5:
“We are also doing muscle simulations–looking at real animal or real human actors and seeing how those muscles deform and running simulations. I
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