Patch 1.2.0 is bringing many changes for the Necromancer class, including incredible offensive and defensive buffs to Minion abilities, passives, and aspects across the board
Diablo 4 Season 2 Campfire Chat Liveblog Summary Necromancer Class Overview
Blizzard
- The Skeletal Warriors Inherit Thorns, Skeletal Mages Inherit Thorns, and Golem Inherits Thorns affixes have been combined into a single Affix: Minions Inherit Thorns.
- A new Affix has been added: Minions Inherit Critical Strike Chance.
- Cooldown Reduction can now appear on s.
- s now have an Armor Value determined by their Item Power.
- s now also heal your Minions for 15% of your Maximum Life when picked up.
Skills - Prime Army of the Dead
Chance to leave behind a Corpse increased from 15% to 100%.
Initiate's Hemorrhage
- Fortify amount changed from being based on Base Life to Maximum life.
Supernatural Blood Surge
- Fortify amount changed from being based on Base Life to Maximum life.
Dreadful Blood Mist
- Fortify amount changed from being based on Base Life to Maximum life.
Dreadful Bone Prison
- Fortify amount changed from being based on Base Life to Maximum life.
- time to make a Corpse reduced from 2 to 1.5 seconds.
Passives
Previous: Your minions cannot lose more than 60/45/30% of their Maximum Life from a single Damage Instance. - New Functionality: Your Minions gain +4/8/12% Armor and 8/16/24% Resistance to All Elements.
Developer's Note: We've redesigned the passive, and its previous functionality, when at max Rank, now serves as a baseline for all Minions.
Now applies to your Shadow damage, rather than skills. - The first bonus now applies to Chilled enemies, and its second bonus applies to Frozen enemies.
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