I recently had the opportunity to get my hands on Warhammer Age of Sigmar: Realms of Ruin and try out the Real Time Strategy title’s Conquest Mode. In Conquest Mode, players progress across a map engaging in 1v1 Skirmishes against the four factions in Realms of Ruin. Each battle will involve unique modifiers that can buff or debuff the way the battle is handled in that skirmish. For example, in one battle my units had reduced vision, meaning they could not see as far when traversing the map. In another battle, all units moved faster, which made for some faster-paced gameplay.
Realms of Ruin participated in the recent Steam Fest that just ended, featuring a playable demo. In the demo, players could jump into a couple of the early campaign missions to get a feel for the gameplay. Demos are always great to get an idea of how a game will play. But to me, these two early missions didn’t quite reflect the fun and unique RTS gameplay I experienced when I played Realms of Ruin.
I’m a huge RTS fan, growing up playing StarCraft, WarCraft 3, and Age of Empires. But Realms of Ruin is different. Instead of building structures and sending out workers to harvest resources, you will take over control points—called Arcane Conduits— and convert them to structures of your choosing. You have two resources, Command and Realmstones.
Command is primarily spent to spawn more units at your main base, while Realmstones are mostly used for researching upgrades. The upgrades can be pretty basic such as increased damage or armor for a certain unit, or more intricate like changing the playstyle of a specific unit. Realmstones are also used to activate specific abilities on your units, so you have to keep a balance of teching up and saving resources
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