Cities: Skylines 2 released last night and a record number of players for the series played the game on Steam — albeit to a mixed response.
Publisher Paradox Interactive previously admitted the game had «not achieved the [performance] benchmark» it wanted. Despite that, the sequel reached a concurrent peak of 104,697 players, surpassing the original's record of 60,386 concurrent players (as recorded by SteamDB).
Steam reviews for Cities: Skylines 2 are mixed however, mostly with criticisms levelled at the game's performance and some players are questioning Paradox's decision to release the game even if it believes «releasing now is the best way forward».
At launch, Paradox shared an optimisation guide with players listing which settings can be changed for a potential performance boost. The main points include lowering resolution and refresh rate, disabling volumetrics and depth of field, and reducing global illumination.
Other adjustments which Paradox stated may help include disabling motion blur and enabling dynamic resolution.
In a separate post-launch statement, Paradox said it aims to release patches to «significantly improve different areas of performance», including fixes to remove stutters, and more GPU and CPU optimisations. «We are also looking at expanding the options for upscaling solutions,» the publisher said, with the aim of adding support FS2 and DLSS2.
«We have concluded the performance is not a dealbreaker for all the players,» Paradox also said. «The number one priority is for the players to have fun with the game, and we had seen enough feedback from players from players enjoying the game that it would be more unfair to postpone.» Upcoming patches will improve performance on default settings, the
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