Cities: Skylines 2 developers Colossal Order and publisher Paradox Interactive have penned a letter to their community about the game's launch performance problems and other technical troubles, sharing details of forthcoming updates and smaller bug patches while also assuring players that "the issues are not deeply rooted in the game's foundation". The developers include a few thoughts about what performance means for a management sim like Skylines 2, revealing that they considered delaying release to improve and stabilise the game, but felt that postponing launch would be "unfair" to those who are less bothered by such things.
In a "note on release timing" on Steam, the developers comment that "while some setups on PC have challenges, we concluded the performance is not a dealbreaker for all the players", based on pre-launch verdicts. "For us," the note goes on, "the number one priority is for the players to have fun with the game, and we had seen enough feedback from players enjoying the game that it would be more unfair to postpone. We know we will keep working on the game and do our best to fix issues as fast as possible, so we wanted to respect the announced release date and allow people to start playing the game."
Elsewhere in the Steam post the developers attempt to give "context" for Cities: Skylines 2's current technical difficulties - which have contributed to a Mixed user review rating on Steam, based on 8303 reviews - and share tips for players experiencing lower or uneven frame-rates. "We want to assure you that the issues are not deeply rooted in the game's foundation, so we fully expect to be able to improve performance going forward," the post promises. Apparently, the current performance issues "are
Read more on rockpapershotgun.com