Metal Gear is a complicated franchise. Multiple versions of multiple games have been released over the years, be that definitive editions, remasters or even full remakes.
There's a lot to wrap your head around. And plenty of confusion surrounds Metal Gear Solid: Integral.
First making its way to Japan before arriving in different territories, the expanded edition of Metal Gear Solid offers plenty of different tweaks and customisation options that make the decision of which version to play that little bit more complicated.
Since Integral is set to feature in the new Metal Gear Solid: Master Collection, it's useful to know what exactly Konami has added and, in some cases, changed.
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With that in mind, here's everything you need to know about Metal Gear Solid: Integral, including all of the differences and which version is worth playing.
Metal Gear Solid: Integral is an expanded version of 1998's Metal Gear Solid for the PlayStation.
It was originally launched in 1999 for Japan only, before coming to PC in other regions. Konami similarly released expanded expeditions for its sequels in Metal Gear Solid 2: Substance and Metal Gear Solid 3: Subsistence.
The Metal Gear Solid: Master Collection Vol 1 will feature content from Metal Gear Solid: Integral.
The biggest change in Metal Gear Solid: Integral is that the voice acting is now in English instead of Japanese, alongside offering players the option between Japanese and English subtitles during cutscenes and CODEC conversations.
Further changes include:
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