All Ghillied Up is beloved now, but that wasn't always the case.
By Cameron Koch on
Call of Duty 4: Modern Warfare is a game filled with memorable and explosive set pieces, but the central idea behind what would become one of the franchise's most iconic missions, All Ghillied Up, didn't initially win over many developers at Infinity Ward.
The mission is now mimicked in nearly every modern military shooter, including almost every Call of Duty to come after 2007's Modern Warfare. It's an idea that is now iconic and almost synonymous with the franchise: two operatives, deep behind enemy lines wearing ghillie suits that make them almost invisible to the naked eye, equipped with suppressed sniper rifles. One wrong move could spell certain doom, and so players are forced to take their time, take strategic shots, avoid enemies, and work together with their NPC partner to survive.
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In an interview with IGN to mark the franchise's 20th anniversary, one of the key minds behind All Ghillied Up, Modern Warfare designer Mohammad Alavi, said the idea of making Call of Duty's first real stealth mission wasn't a popular one among the team.
«Nobody thought it was cool, including myself,» Alavi said. «I always like the more bombastic missions and this was the opposite of that.»
Thankfully, other Infinity Ward members like Steve Fukuda, one of the game's lead designers, and Preston Glenn, a level designer, were able to see the potential of a stealth-based mission, eventually winning over
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