After nine months filled with dark and serious stories in games ranging from Diablo IV to Lies of P, I was more than a little eager to dive back into the stark contrast of stupidity and smut that is High on Life with the release of its first DLC: High on Knife. But while it certainly delivers the usual silly gags, amusingly gross and annoying characters, and some good laughs, that ride comes to an abrupt stop after only two hours, ending before I’d even fully settled back into a goofy world I’d desperately like to spend some more time in. Beyond that, the focus on Knifey, one of the more one-dimensional friends in your arsenal, doesn’t make for a particularly good story (even if he’s usually a reliable source of chuckles), and a lack of improvements to gunplay or performance are disappointing as well. I’m really glad that developer Squanch Games is making more High on Life adventures, but this brief second course doesn’t have nearly enough meat on the bones to justify dusting off my copy and reinstalling.
As you might expect, High on Knife focuses on the one-dimensional character Knifey: the homicidal, foul-mouthed Australian stabbing implement. He unexpectedly receives contact from the knife homeworld and forces you on a low-stakes quest to reunite him with his people. That brief odyssey takes you to Peroxis – a salt-covered desert planet that’s home to a species of extremely annoying and perpetually ill slugs who can’t seem to figure out what’s causing their health woes.
Although there are plenty of enjoyable bits to be found on this barren world, it doesn’t make for the most cohesive story. Plus, hearing Knifey talk about how he wants to stab everyone and everything was a gag that already ran long in the base campaign,
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