Valve has achieved something remarkable with Counter-Strike 2, and has done it almost under-the-radar. The developer has managed to transition one of the largest and most change-averse competitive playerbases around from CS:GO to CS2 without any significant pushback, large-scale complaining, or splitting that playerbase. OK sure, it did rather brutally disappear CS:GO when the time came (and the recent 'mixed' reviews are mainly complaining about that), but the fact remains CS2 is out, it's great, and the vast majority of CS:GO players have moved onto it without a peep.
CS2 is still not the finished product, of course, and never will be: support for this game can be expected to last over the next decade. And there are various small glitches that somehow made it through, prime among which is a hitbox alignment issue around crouching in particular. In CS2 this has tended to occur when a player defuses the bomb, because the CT character model crouches over the object, and something funky happens with the head hitboxes: there are plenty of clips of Ts unloading accurate shots into crouching CTs, none of which seem to land. It could also be replicated with players crouching anywhere, and some players reckoned there were even problems with strafing.
A new patch fixes «several hitbox alignment bugs», so precision AK shots on a defuser are back on the menu, though as ever with Valve there's no further detail on the specifics of the bugs. This comes alongside various minor fixes to glitches with weapon inspections and certain skins not displaying correctly, though the funniest element of this patch is a cosmetic tweak: players had been complaining about how fast the knives spin.
To explain: all players in CS2 have a knife as the
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