The long-awaited expands upon the ideas of the award-winning original, amplifying the survival game's scope and scale in new ways. The title is developed and published by 11 bit studios, a company best known for its hand in the initial and. A recent demo presentation from game co-directors Jakub Stokalski and Łukasz Juszczyk — the former of which who also serves as design director and the latter as art director — at Gamescom gave a better idea of some of the game's main systems and how it's grown since the original.
takes place 30 years after the first entry, moving into a post-apocalyptic environment where there's a sort of blank slate regarding how things should be rebuilt. However, every member of the new society has their own ideas and principles when it comes to just how that world should be constructed. While the first was focused on nature and the elements as the enemy, its sequel will force players to reckon with the destructive power of human nature and face "."
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Throughout the Gamescom presentation highlighting Utopia Mode, Stokalski and Juszczyk both emphasized the major changes in scale that have taken place across the game. The first area this was shown in was 's building mode, where now instead of building individual structures, players will be laying down entire districts in a single motion. This in turn created a need for developers to reassess the in-game economy, which is now based more around a supply and demand system instead of specific material requirements serving as costs; a housing district fulfills a need for shelter, but also requires things like heat and maintenance.
When players first begin a run in Utopia Mode, there will be
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