It’s time to get your waggle back on with WarioWare: Move It!, the latest in the quirky microgame series, and a spiritual successor to WarioWare: Smooth Moves from the Nintendo Wii.
WarioWare has always swung from one idea and controller gimmick to another, from the second game bunging a rotation and rumble sensor into the Game Boy Advance cartridge, the third embracing the DS stylus, and then Smooth Moves being all about the Wiimote. It’s Smooth Moves that WarioWare: Move it! really takes after, asking players to pick up a Joy-Con or two and embrace motion-controlled shenanigans.
Just as in other WarioWare games, each microgame is just a few seconds, giving you moments to take in a inevitably bizarre scene and figure out what you’re meant to do before a timer expires. You generally have just one or two rapid reactions to make in order to succeed, but where Get It Together! had a quick button tap and analogue stick input, Move It! has you physically moving.
Without buttons, Move It! has you learn and adopt particular stances before each microgame. Choo-Choo, for example, has you hinge your arm 90º forward, ready to chug like a train, Knight puts your hands above one another like you’re holding the handle of a sword, while Sky Stretch raises both hands up above your head. There’s plenty more stances beside this, but the key is that what each microgame asks you to do is always a little unexpected the first time round.
Oh sure, you will inevitably use Choo-Choo to drive a train and try to stop in the station, but there’s a whole bunch of fun and silly variations on a theme. The Fashionista stance with a hand by your head and one , for example, is used to have you whirl and then throw a lasso in one game, but then you’re shining
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