EA is moving away from its longtime anticheat partner Easy Anti-Cheat in favor of an internally developed kernel-level anticheat software. The software, which the company is simply calling «EA anticheat,» will be implemented first in Battlefield 2042 when Season 6 arrives in October.
The decision follows in the footsteps of other major game studios that have opted to develop their own anticheat solutions instead of using off-the-shelf services like EAC or BattleEye. Riot introduced its own Vanguard software at the launch of Valorant in 2020, and in 2021 Activision developed Ricochet, a proprietary anticheat solution active in all current Call of Duty games.
EA's reasoning for flying solo with anticheat? More control over how it works, and faster updates.
«Third party anti-cheat solutions are often opaque to our teams, and prevent us from implementing additional privacy controls or customizations that provide greater accuracy and granularity for EA-specific game modes,» the company wrote in a FAQ published today. «With EA anticheat we have full stack ownership of the security and privacy posture, so we can fix security issues as soon as they may arise.»
As is the case with every anticheat software mentioned so far, EA's proprietary anticheat will run at kernel-level on your PC, granting it deep access to your machine's operations that makes some players uneasy about security. When Riot announced Vanguard, the company caught flak for requiring that the software stay running in the background at all times, even when you're not playing a game.
EA's anticheat will not run at all times—it'll only be active while you're playing an EA game—but the studio did address the decision to go kernel-level.
«PC cheat developers have
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