A new report has alleged that Hyenas, the recently cancelled space-set loot shooter from Creative Assembly, was Sega's «biggest budget game ever».
YouTube channel Volound shared an eye-opening video on the recent cancellation, with claims from anonymous developers detailing a «total lack of direction» around the game, with one contributor stating many members of the leadership team were «asleep at the wheel but they never seemed to lose their jobs». The same source noted an engine change and «not committing to doing anything adventurous with the game» were all part of Hyenas' ultimate demise.
Another contributor said that internal feedback on the game was poor, adding it was felt that Hyenas would «melt into the background of an already saturated multiplayer shooter market». These claims have since also been corroborated by VGC.
As the video goes on, sources also said that while Hyenas was originally planned as a premium game, it had transitioned to a free-to-play game with microtransactions by the time it was unceremoniously cancelled by Sega.
However, its whole development process from the get-go seemed to be full of uncertainty and confusion, with one developer stating the game was «watered down repeatedly» as the original idea to draw on «looter shooters like Tarkov» was seemingly «too hardcore for a wide audience».
Meanwhile, characters were changed from the initial ideas. While one developer said originally they were aiming for a game with «lovable rogues», the higher ups instead opted for «gleeful audacity».
«They wanted characters who 'don't give a fuck maaan' and have heaps of 'tude',» one developer claimed, adding that while the powers that be at Hyenas didn't use these exact words, that was the idea. The
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