As part of a late-game quest in , players can decide either to join the murderous Church of Bhaal or to defy it. This takes place during their introduction to Sarevok, one of the Church's leaders and a recurring antagonist from earlier titles. The party first meets him at the conclusion of the "" quest line. In it, players collaborate with the hollyphant Investigator Valeria, helping to solve a series of mysterious killings around the outskirts of Baldur's Gate. They eventually discover a list of targets, and Valeria urges them to enter Wyrm Rock Fortress and the city proper to continue their inquiry.
Once inside, the party learns that the murderers are Bhaal worshipers, and must pursue them through a hidden door in Candulhallow's Tombstones. From there, they can either schmooze their way in, offering up stray viscera found during their investigation to present themselves as would-be Unholy Assassins, or kill the remaining targets to earn passage. Inside, they find Sarevok presiding over a Murder Tribunal — each prospective member must kill six people to be initiated. They also have Valeria imprisoned, and if the party will only strike the final blow on her, they may join, too. Refusal means a fight to the death with Sarevok. Here's what happens either way.
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First and foremost, becoming an Unholy Assassin means murdering Valeria on the spot. It may be difficult to do so from a moral standpoint, but not from a strategic one. Valeria's stats aren't great, and she's chained up from the time the party walks in, making her completely defenseless. A few well-placed hits should end this non-fight quickly. If nothing else, it's a far easier battle than the one against
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