I’ll admit I entered my hands-on demo with Assassin’s Creed Nexus with a bit of pessimism – could Assassin’s Creed work as a first-person VR game? And then I found myself repeatedly answering that key question with “Yes!” for an entire hour. Not only does Assassin’s Creed Nexus seem to be a full-featured Assassin’s Creed game that incorporates stealth, combat, and parkour, but from what I played so far, each of those pieces works surprisingly well and comes together to capture the entire assassin fantasy with shocking efficacy. I brought a lot of skepticism onto that demo floor, but by the time I left it I was grinning ear-to-ear.
There’s perhaps no franchise better-suited for virtual reality than Assassin’s Creed, starting with the fact that strapping on a VR headset bears an awful lot in common with stepping into the Animus. But actually making all that stealth and subterfuge feel good is another matter entirely, and I half-expected Nexus to be little more than yet another half-baked tech demo that had little in common with a proper entry in the long-running series. Instead, I was stunned to find that this is a full-on Assassin’s Creed adventure, complete with a lengthy story mode that has you playing as three iconic protagonists from the franchise’s history: Ezio in Renaissance-era Italy, Connor in Colonial America, and Kassandra in Ancient Greece. As an employee of Abstergo, I was sent on a mission to relive moments from these characters’ pasts to collect data for what must surely be some shady masterplan.
My demo focused on Ezio in Italy, where I went on a series of missions that involved sneaking around to steal things, tailing unscrupulous sorts, running along walls and across rooftops to get from place-to-place,
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