is jam-packed with secret locations for players to find, but the means of discovering them is pretty disappointing. Fast travel is essentially the primary method of transportation to each of the game's central locations, which isn’t necessarily a bad thing. However, it’s the smaller, more hidden locations that suffer. This is a shame because many of these areas have intriguing stories attached to them, but the wind is taken out of the sails a bit because of fast travel.
In Bethesda’s previous titles, fast travel was available, but players could walk wherever they needed to go, even if it meant traversing long distances. To some, traveling across the map may feel like a tedious task, which is understandable given the size of the worlds the studio creates. However, exploring the map in this way led to an organic discovery of secret locations, which carries a significant impact on how players engage with the storytelling., on the other hand, lacks this quality, and it’s disappointing because it has some genuinely stellar secret areas and stories.
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The Colander is the best example in of a secret location with a gripping story. At some point in their travels, the player may encounter a ship that won’t respond to hails. The only way to know what’s going on inside the vessel is to dock and board. Once aboard, players will find corpses and several computer logs that detail the tragic events that took place. Many notes reference a creature that got loose, heightening the tension of exploring the Colander.
Most of the ship's doors are locked, so players must navigate through the cramped vents to get deeper into the vessel. Each time a new room is entered, the player must face the
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