is too easy on the one percent. Like many futuristic, spacefaring sci-fi games of its type, attempts to portray a cosmopolitan galaxy, with societies somewhat more equitable than present-day Earth. It's pretty noticeable when walking around any of 's major cities: players may hear chatter in a wide variety of global languages, coming from diverse groups of NPCs. In 's faction questlines, women and people of color frequently appear in positions of power.
But there's apparently one form of discrimination that even the space age couldn't stamp out. Classism and its discontents run rampant in, and the impact is palpable. Again, that's par for the course in a science fiction RPG, but most games that portray similar scenarios at least give the player an opportunity to do something about it. In, on the other hand, wealth inequality seems like an unchanging constant.
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A group of rich tourism industry executives always seem to come out on top in 's side quest "," no matter what the player chooses. In order to start the quest, players must travel to the Porrima system. It's fairly close to Alpha Centauri, so this quest can easily be undertaken even in the early stages of the game. Just as soon as they arrive, their ship will be hailed by the security officer Jiro Sugiyama. He has a job for them: investigate the unidentified ship in the planet's orbit. He wants the player to board the ship and find out why — but he urges them to prioritize peace.
The player can then board the ship, the, and talk to its captain Diana Brackenridge. She proceeds to share her story: the ship is roughly 200 years old, having departed Earth to escape the atmospheric
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