After the Diablo 4 Campfire Chat at BlizzCon, we were able to participate in a group interview with Diablo 4 Game Director, Joe Shely, and Associate Game Director, Brent Gibson. During this interview, the developers shared details about Seasonal Powers coming to the base game, the upcoming Loot Filter, and the possibility of new character builds.
Diablo 4 Patch 1.2.2 Notes Campfire Chat Summary
Disclaimer: This spoken interview was lightly edited and condensed for the purpose of clarity.
Are there any plans to add new class archetypes, such as a Throw Barbarian?
We want to continue to add more Unique items and Legendary Aspects to enable a variety of new and creative builds over time.
Will Seasonal Mechanics, such as Malignant Hearts or Vampiric Powers ever become part of the base game?
Absolutely, Seasons allow us to experiment with powers and find out which ones are the most fun for players. As with the upcoming Malignant Rings, we're always willing to explore what works during a Season to determine whether it fits well within the base game.
Is there an expected release date for the Loot Filter?
Similar to how we've decreased the time it takes to reach level 100 by changing many factors, we also need to change many factors related to itemization before we decide to release the Loot Filter. For example, we want to make items more easily comparable, we want to make upgrading items more interesting, and we want to enhance crafting and modifying items. So, when we think about a Loot Filter, we want to prioritize enhancing Itemization first.
What is your philosophy on ability usage stats?
When we see a very popular build, like Ball Lightning Sorcerer, we don't want to take away that power
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