We have summarized two Diablo 4 interviews, which happened during Blizzcon, including new developer insights regarding Diablo 4's Cow Level, learnings from the last two seasons, and much more!
IGN Interview Kripparrian Interview
IGN Interview (Tiffany Wat and Joe Piepiora)
- New class (with a brand new fantasy) introduced with Vessel of Hatred that has never been seen before in the Diablo universe.
- Nahantu is going to feel very distinct from what we have seen in Diablo 4 so far (dark jungle environment).
- The team's design philosophy for Diablo 4 when designing a new class is as follows: They want classes to have a strong and rich fantasy that Blizzard can build upon mechanically. Blizzard also thinks about the gameplay elements that haven't been explored at all or as much as they want to in Diablo 4 when designing a new class. They want to avoid too much overlap between the classes as they want to further build upon existing classes in the future.
- Game design often talks about having the game be 1/3 old, 1/3 adapted, and 1/3 new — building upon the foundation of Diablo has been really exciting for the developers.
- The team intends to further build upon existing classes in the future.
- When Blizzard looked at the original lineup of classes for Diablo 4, they really wanted to embrace the legacy and those core themes, but now they have the opportunity to explore something new.
- Players will get to revisit the region of Nahantu (e.g., the docks of Kurast and Travincal) that we first visited in Diablo 2 and see what happened in those last 72 years since then.
- Showing a road map for the future of Diablo 4 is something to think about (this was given as a response to the question if Diablo 4 will eventually go the same
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