BlizzCon gave us a ton of interviews with the Diablo staff and various content creators — we've summarized a few of them, this time with Rhykker and MacroBioBoi!
BlizzCon is always a treasure trove full of information on upcoming features, reasoning behind development decisions, and thoughtful commentary from Blizzard. With so many interviews happening at once, though, things get overwhelming — so we're summarizing Diablo 4 interviews that occurred during the convention for those that might not have time to watch them in full. Take a look at these interviews, conducted by Rhykker and MacroBioBoi!
BlizzCon Interview Roundup — IGN with Joe Piepiora & Tiffany Wat, Kripparrian with Joe Piepiora
Rhykker Interview with Joe Shely
- Blizzard wanted to put a lot of content into Season 2 and not all fit in at release so they moved that content to release during the Season
- The devs want to continue adding mid-Season updates to the game in the future
- Game balance will be reinvigorated and the meta will shift with the next Season. Expect to be excited about new builds for Season 3
- «In future Seasons there might not be quite such a tidal wave. But we are going to continue to add more QoL, more endgame, and improvements to itemization.»
- The developers' current focus is on endgame and itemization specifically
- «In that trailer that we've showed at opening ceremony I think there is kind of a lot going on, especially in the vocal track for it. Fans should definitely sort of parse that carefully.»
- The new class for Vessel of Hatred will fit the jungle-theme
- Creating a new class is less about what developers want to create and more about what they think the coolest thing for the players would be
- Blizzard is aware that there are other
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