Warzone perks are a bit different with MW3's integration. Here's what you need to know.
By S.E. Doster on
The first season of Call of Duty: Modern Warfare 3 and Warzone is live, and the update integrates MW3 guns, movement, and several features with the addition of the new Urzikstan map. Perks work differently than past years of Warzone, and here's everything you need to know.
Season 1 of Warzone has over 30 perks. There are 10 new and 19 returning options you can choose from when equipping perks to your loadout, and there will be five enabled by default, meaning you'll have this specific set of perks active from the moment you drop into the match.
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Perk packages remain in Warzone, allowing you to customize your own packs with up to four perks for each loadout.
These first two slots share the same pool of twelve perks. There are a few solid choices here, including E.O.D., Battle Hardened, Sleight of Hand, and the new Irradiated perk. These can vary in usefulness depending on your playstyle.
If you're an aggressive player, you might want to consider Sleight of Hand for faster reloads. Season 1's Irradiated perk allows you to move faster and take less damage while in the gas. This is going to be a handy perk for fleeing the circle collapses and also for those late-game situations where you might be forced to fight another team or player in the gas.
Additionally, you can use E.O.D. to help reduce damage from enemy equipment such as grenades and breacher
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