Dead Space
Somebody wake me up when they update this with Gyro Aiming. 120fps could also be possible on PS5 Pro a year or so from now. But at this point, that's neither here nor there. I have seen it run at a fake 120fps and it's beautiful, ultimately making it a smoother more life-like experience. Gyro aiming + 120fps would make it feel more modernized and more next gen, breathing much needed life into what otherwise is an XBOX360 experience with a new lick of paint...
Resident Evil 4
Gyro controls are a mixed bag. When you increase both aiming sliders to max it becomes doable, but also oddly enough jerky...Definitely not on par with the likes of Quake 2&3 and Power Slaves Gyro aiming, but still more intuitive, precise and more enjoyable than analog stick aiming. Unfortunately, the right stick, when controlling the camera from left to right becomes janky-fast and practically broken. Any work around? I guess it doesn't really matter seeing as how i dropped out 2+ hours in and am waiting for the VR Mode this Winter. It will be the ultimate way to experience RE4R, no question and will be considered one of the greatest VR titles ever made.
DOOM Eternal
Dropped out 3 hours in. If they updated it with Gyro aiming I'd be on board. As is, it looks spectacular running at 120fps, love the haptics & Adaptive triggers too. If you've got a good OLED TV, than the PS5 version is a no brainer and completely stomps the PS4 version for the above reasons alone.
Klonoa Reverie
Very disappointing, after falling in love with the Wii remaster of the original Klonoa back in 2008. Reverie's muffled annoying JPN voice acting from the PS1 original creates a disconnect between character interactions and completely takes me out of the experience,