Ubisoft’s Prince of Persia: The Lost Crown may be a side-scrolling Metroidvania with fast-paced combat, but the development team is taking steps to ensure accessibility. It sought to be as accessible as possible from the project’s start, which meant no QTEs or color-based feedback and always having big text in dialogue.
In terms of options, players can choose High Contrast Mode (a first for any Ubisoft title), adjust the HUD scale, enable an alternative text font and much more. The difficulty settings are also very granular, with players able to customize environmental damage, enemy health, dodge window and parry difficulty, and much more.
There are also quality-of-life features like Memory Shards – screenshots of locations that are viewable on your map. It takes some load off of memorizing inaccessible locations to revisit later when players have the means. Thanks to cloud saves, Memory Shards translate between platforms.
Prince of Persia: The Lost Crown launches on January 18th for Xbox Series X/S, PS4, PS5, Xbox One, PC and Nintendo Switch. A free demo goes live on January 11th. Check out its system requirements here and the frame rate/resolution on consoles here.
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