Later this week, owners of Resident Evil 4 and PS VR2 will be able to experience the survival horror’s VR Mode for no additional cost. Launching December 8, this DLC will allow players to step into Leon S. Kennedy’s shoes and experience the entire main story campaign in VR for the ultimate immersive experience. (And for PS VR2 owners yet to play RE4, a free demo drops the same day.)
To celebrate the release and learn more about the adaptation to PS VR2, we sat down to chat with Producer Masato Kumazawa and Director Keisuke Yamakawa, who brought RE4 VR Mode to life.
(Left) Producer Masato Kumazawa and (Right), Director Keisuke Yamakawa
PlayStation Blog: Did you have VR Mode in mind when developing Resident Evil 4? When exactly did the development for VR Mode start?
Kumazawa: We announced the main PS5 version of Resident Evil 4 in June of last year, and a plan for VR Mode was already in motion back then. The actual development of VR Mode began early this year, soon after RE4 went gold. We completed it in less than a year, so we were on a very tight schedule. Nonetheless, we fully committed ourselves to bringing the thrill of RE4 to VR.
Yamakawa: Although we had to make some tough choices, we made sure to include all the essential elements that we felt were indispensable.
PSB: How did the development process of VR Modes for Resident Evil 7 and Resident Evil Village influence VR Mode for RE4?
Yamakawa: I also worked on VR Mode for RE7, and the Director who worked on VR Mode for RE Village aided us during the initial phases of development of RE4 VR Mode. I believe that the knowledge and expertise we’ve gained about VR over the years were put to good use in this game.
Kumazawa: Capcom has its own proprietary game
Read more on blog.playstation.com