Thrumbo, an oddly-named zombie, can be either friend or foe to the party. In order to meet him, they'll first have to get through Wyrm's Rock Fortress and into the Lower City of Baldur's Gate. Once inside, they may spy the majesty of Philgrave's Mansion. Knock on the door (or sneak through the hole in the back), and Mystic Carrion will offer a cold greeting. He's an undead mummy, and he operates a fine little shop with some great gear for spellcasters. But more importantly, he needs the party to find his lost thrall. In return, he promises a magic item.
The thrall, Thrumbo himself, is a short distance away. Players may either happen upon him in the wardrobe of a pierside shack on the nearby beach, or explore the top floor of the mansion, pass a Perception check on the "," and find a note detailing his exact location. Let him out and he begs for mercy. There, Thrumbo explains, he intends to load all of Mystic Carrion's thralls onto a boat and make a run for it. But of course, they won't get far without the party's help. If they so choose, they can help Thrumbo kill Mystic Carrion instead — but what's in it for them?
No surprise here, but Mystic Carrion is apparently pretty cruel to his thralls. Thrumbo is looking for a way out, any way out, and he's willing to accept the party's help. He even promises to give them a magic item of his own. The problem is, Mystic Carrion is technically immortal. His organs are scattered about Baldur's Gate in canopic jars, and the party will have to destroy his heart in order to ensure he can't come back.
There are four organs hidden throughout the city. It's not necessary to destroy all four — just the heart is enough. However, for each one the party disposes of, Mystic Carrion loses some
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